AI Insights · Timothy · January 2021
Q4 2020 Shooter Games Performance in Australia: Sensor Tower Insights
A look at the performance of the top shooter games on the unified platform in Australia during Q4 2020, with data provided by Sensor Tower. The analysis includes trends in downloads, revenue, and weekly active users.
In the fourth quarter of 2020, the shooter gaming category saw various trends in Australia across the unified platform, comprising both iOS and Android data. Sensor Tower's detailed analytics offer a snapshot of the top five shooter games' performance during this period.
The popular title PUBG MOBILE from Tencent Mobile International Limited exhibited a decline in revenue from nearly $480K to $216K. Downloads also saw a dip from around 7.2K to 6.2K before rising to peak at approximately 10.5K in late December. Weekly active users fluctuated, with a notable rise from 149K to 154K in mid-October, followed by a general decrease towards the end of the quarter.
Activision Publishing, Inc.'s Call of Duty®: Mobile encountered a more varied revenue pattern, with notable spikes, such as a rise to $185K in mid-October and $168K just before Christmas. Download trends were initially strong at 14K, dipping to 11K, and then rebounding to 17K in late December. Weekly active users saw a high of 275K in mid-October but ended the quarter with a slight decrease to 252K.
War Robots Multiplayer Battles from MY.GAMES B.V. showed a revenue increase in November, reaching $46K before falling to $37K by year-end. Downloads began at roughly 2.8K and saw a downward trend, ending at 1.9K. Active users experienced an initial increase to 12.2K but concluded the quarter with a slight reduction to 9K.
GARENA INTERNATIONAL I PRIVATE LIMITED's Free Fire: The Chaos witnessed revenue growth in October to $42K, followed by fluctuations and a closing figure of $18.5K. Downloads remained relatively stable, ranging from 1.1K to 1.8K. The game's weekly active users saw a consistent increase from 78.4K to 92.4K over the quarter.
Lastly, LifeAfter by NetEase Games experienced a revenue decrease from $33.5K to $15.8K. Downloads fluctuated marginally with a high of 1K in early November but ended at around 400. Weekly active users showed a general decline from 6.4K to 5.5K.
For more insights and detailed analytics, Sensor Tower provides an in-depth look at the app performance metrics.